| Constructors |
Create and initalize hgeDistortionMesh object. |
| Operators |
hgeDistortionMesh operators. |
| | |
| Render |
Renders the distorted region of the texture. |
| Clear |
Clears the displacements and coloring of the mesh. |
| | |
| SetTexture |
Sets the texture to use for distortion. |
| SetTextureRect |
Sets the texture region to use for distortion. |
| SetBlendMode |
Sets the distortion mesh blending mode. |
| SetZ |
Sets Z-order for the specified distortion node. |
| SetColor |
Sets color for the specified distortion node. |
| SetDisplacement |
Sets displacement for the specified distortion node. |
| | |
| GetTexture |
Returns the current distortion mesh texture. |
| GetTextureRect |
Returns the current distortion mesh texture region. |
| GetBlendMode |
Returns the current distortion mesh blending mode. |
| GetZ |
Returns Z-order of the specified distortion node. |
| GetColor |
Returns color of the specified distortion node. |
| GetDisplacement |
Returns displacement of the specified distortion node. |
| | |
| GetRows |
Returns the number of distortion mesh rows. |
| GetCols |
Returns the number of distortion mesh columns. |