Constructors |
Create and initalize hgeDistortionMesh object. |
Operators |
hgeDistortionMesh operators. |
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Render |
Renders the distorted region of the texture. |
Clear |
Clears the displacements and coloring of the mesh. |
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SetTexture |
Sets the texture to use for distortion. |
SetTextureRect |
Sets the texture region to use for distortion. |
SetBlendMode |
Sets the distortion mesh blending mode. |
SetZ |
Sets Z-order for the specified distortion node. |
SetColor |
Sets color for the specified distortion node. |
SetDisplacement |
Sets displacement for the specified distortion node. |
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GetTexture |
Returns the current distortion mesh texture. |
GetTextureRect |
Returns the current distortion mesh texture region. |
GetBlendMode |
Returns the current distortion mesh blending mode. |
GetZ |
Returns Z-order of the specified distortion node. |
GetColor |
Returns color of the specified distortion node. |
GetDisplacement |
Returns displacement of the specified distortion node. |
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GetRows |
Returns the number of distortion mesh rows. |
GetCols |
Returns the number of distortion mesh columns. |