hgeDistortionMesh::Clear
Clears the displacements and coloring of the mesh.
void Clear(
DWORD color = 0xFFFFFFFF,
float z = 0.5f
);
Parameters
- color
- An ARGB color value to which all the mesh nodes should be set. If omitted, 0xFFFFFFFF is used.
- z
- Z-order value to which all the mesh nodes should be set. If omitted, 0.5f is used.
Requirements
Header: hgedistort.h
Import library: hgehelp.lib
See also
Hardware color format
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