hgeDistortionMesh::SetColor

Sets color and alpha for the specified distortion node.

void SetColor(
  int col,
  int row,
  DWORD color
);

Parameters

col
Column of the node to be changed. The numeration starts from 0.
row
Row of the node to be changed. The numeration starts from 0.
color
The new color value.

Remarks

The color parameter includes alpha value. See the Hardware color format section for details. The way the color is applied to the texture data depends on the blending mode. See Blending modes for more information.

Requirements

Header: hgedistort.h
Import library: hgehelp.lib

See also

GetColor, SetZ, SetDisplacement, SetBlendMode, Hardware color format