hgeDistortionMesh::SetTexture
Sets the texture to use for distortion.
void SetTexture(
HTEXTURE tex
);
Parameters
- tex
- Handle of a texture to use with distortion mesh or 0.
Remarks
If texture is set to 0, white color is used as texture data.
Requirements
Header: hgedistort.h
Import library: hgehelp.lib
See also
GetTexture,
SetTextureRect,
GetTextureRect
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