hgeDistortionMesh::SetTextureRect
Sets the texture region to use for distortion.
void SetTextureRect(
float x,
float y,
float w,
float h
);
Parameters
- x
- The texture region top-left corner X-coordinate.
- y
- The texture region top-left corner Y-coordinate.
- w
- The texture region width.
- h
- The texture region height.
Requirements
Header: hgedistort.h
Import library: hgehelp.lib
See also
GetTextureRect,
SetTexture,
GetTexture
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