hgeSprite::RenderStretch
Renders the sprite to the screen with stretching.
void RenderStretch(
float x1,
float y1,
float x2,
float y2
);
Parameters
- x1
- The sprite's top-left corner on-screen x-coordinate.
- y1
- The sprite's top-left corner on-screen y-coordinate.
- x2
- The sprite's bottom-right corner on-screen x-coordinate.
- y2
- The sprite's bottom-right corner on-screen y-coordinate.
Requirements
Header: hgesprite.h
Import library: hgehelp.lib
See also
Render,
RenderEx,
Render4V
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