hgeSprite::RenderStretch

Renders the sprite to the screen with stretching.

void RenderStretch(
  float x1,
  float y1,
  float x2,
  float y2
);

Parameters

x1
The sprite's top-left corner on-screen x-coordinate.
y1
The sprite's top-left corner on-screen y-coordinate.
x2
The sprite's bottom-right corner on-screen x-coordinate.
y2
The sprite's bottom-right corner on-screen y-coordinate.

Requirements

Header: hgesprite.h
Import library: hgehelp.lib

See also

Render, RenderEx, Render4V