hgeSprite::Render4V
Renders the sprite to arbitrary quad on the screen.
void Render4V(
float x0,
float y0,
float x1,
float y1,
float x2,
float y2,
float x3,
float y3
);
Parameters
- x0
- The first vertex x-coordinate.
- y0
- The first vertex y-coordinate.
- x1
- The second vertex x-coordinate.
- y1
- The second vertex y-coordinate.
- x2
- The third vertex x-coordinate.
- y2
- The third vertex y-coordinate.
- x3
- The fourth vertex x-coordinate.
- y3
- The fourth vertex y-coordinate.
Requirements
Header: hgesprite.h
Import library: hgehelp.lib
See also
Render,
RenderEx,
RenderStretch
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