hgeSprite::Render
Renders the sprite to the screen.
void Render(
float x,
float y
);
Parameters
- x
- Screen x-coordinate to render the sprite at.
- y
- Screen y-coordinate to render the sprite at.
Remarks
The Render method automatically shifts screen coordinates
by -0.5 to achieve direct texel to pixel mapping, without
affecting the texture with interpolation.
Requirements
Header: hgesprite.h
Import library: hgehelp.lib
See also
RenderEx,
RenderStretch,
Render4V
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