hgeResourceManager::GetSprite
Returns pointer to a named sprite.
hgeSprite *GetSprite(
const char *name
);
Parameters
- name
- Sprite name.
Return value
If successful, returns pointer to the hgeSprite object. Otherwise returns 0.
Remarks
To use a sprite with hgeResourceManager
you must define it in the resource script.
If the sprite hasn't been created yet, it will be created.
Otherwise pointer to the existing sprite will be returned.
Requirements
Header: hgeresource.h
Import library: hgehelp.lib
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