hgeResourceManager::GetParticleSystem
Returns pointer to a named particle system.
hgeParticleSystem *GetParticleSystem(
const char *name
);
Parameters
- name
- Particle system name.
Return value
If successful, returns pointer to the hgeParticleSystem object. Otherwise returns 0.
Remarks
To use a particle system with hgeResourceManager
you must define it in the resource script.
If the particle system hasn't been created yet, it will be created.
Otherwise pointer to the existing particle system will be returned.
You could use the returned particle system info member
to spawn multiple instances of it with hgeParticleManager.
Requirements
Header: hgeresource.h
Import library: hgehelp.lib
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