hgeParticleSystem::Update
Updates the particle system.
void Update(
float fDeltaTime
);
Parameters
- fDeltaTime
- Amount of time elapsed since last call to the Update method in seconds.
Remarks
Call the Update method in your frame function to update the particle system.
The amount of time elapsed since last call of frame function may be obtained
with Timer_GetDelta system layer function.
Requirements
Header: hgeparticle.h
Import library: hgehelp.lib
See also
Fire,
FireAt,
Stop
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