hgeParticleSystem::FireAt
Fires the particle system at the specified screen position.
void FireAt(
float x,
float y
);
Parameters
- x
- Screen x-coordinate.
- y
- Screen y-coordinate.
Remarks
If particle system is already running, FireAt restarts it without killing active particles.
Requirements
Header: hgeparticle.h
Import library: hgehelp.lib
See also
Fire,
Update,
Stop
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