hgeSprite::SetZ
Sets Z-order for the specified vertex or the entire sprite.
void SetZ(
float z,
int i = -1
);
Parameters
- z
- Z-order in range from 0.0 to 1.0.
- i
- Optional index of the vertex to be changed. Vertices are indexed clockwise starting from top-left one in the range 0-3.
If =-1 or omitted, all four vertices will be changed.
Remarks
If the Z-buffer isn't used, the Z-order values are ignored.
Requirements
Header: hgesprite.h
Import library: hgehelp.lib
See also
GetZ,
HGE_ZBUFFER
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