hgeSprite::GetZ
Returns Z-order of the specified sprite vertex.
float GetZ(
int i = 0
);
Parameters
- i
- Optional index of the sprite vertex. Vertices are indexed clockwise starting from top-left one in the range 0-3.
If omitted, Z-order of the first vertex will be returned.
Return value
Returns Z-order of the specified sprite vertex.
Remarks
If the Z-buffer isn't used, the Z-order values are ignored.
Requirements
Header: hgesprite.h
Import library: hgehelp.lib
See also
SetZ,
HGE_ZBUFFER
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