hgeSprite::GetTextureRect
Returns the current texture region used for the sprite.
void GetTextureRect(
float *x,
float *y,
float *w,
float *h
);
Parameters
- x
- Pointer to a float to store the current texture region top-left corner X-coordinate.
- y
- Pointer to a float to store the current texture region top-left corner Y-coordinate.
- w
- Pointer to a float to store the current texture region width.
- h
- Pointer to a float to store the current texture region height.
Requirements
Header: hgesprite.h
Import library: hgehelp.lib
See also
SetTextureRect,
SetTexture,
GetTexture
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