hgeResourceManager Constructor
To create and initalize a hgeResourceManager object you may use this constructor:
hgeResourceManager(
const char *scriptname = 0
);
Parameters
- scriptname
- Resource script filename. If =0 or omitted, no script will be used.
Remarks
Although you have to create a resource script to manage complex
resources, you still can use hgeResourceManager without it.
This will allow you to address raw resources, textures, sound effects and
musics by their file names.
All the resources loaded by hgeResourceManager object will
be deleted from memory within hgeResourceManager destructor.
The resource script is loaded with
Resource_Load
function, so all it's features are applicable.
Requirements
Header: hgeresource.h
Import library: hgehelp.lib
See also
ChangeScript,
Resource script
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