hgeGUIObject::Focus

Is called when the control gains or loses keyboard input focus.

virtual void Focus(
  bool bFocused
);

Parameters

bFocused
If the control gains focus, bFocused is true. If the control loses focus, bFocused is false.

Remarks

hgeGUIObject has default implementation, so you could not redefine this method if you don't need it.

Requirements

Header: hgegui.h

See also

MouseOver