hgeGUIObject::Focus
Is called when the control gains or loses keyboard input focus.
virtual void Focus(
bool bFocused
);
Parameters
- bFocused
- If the control gains focus, bFocused is true. If the control loses focus, bFocused is false.
Remarks
hgeGUIObject has default implementation,
so you could not redefine this method if you don't need it.
Requirements
Header: hgegui.h
See also
MouseOver
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