hgeSprite::SetTextureRect

Sets the texture region to use for the sprite.

void SetTextureRect(
  float x,
  float y,
  float w,
  float h,
  bool adjSize = true
);

Parameters

x
The texture region top-left corner X-coordinate.
y
The texture region top-left corner Y-coordinate.
w
The texture region width.
h
The texture region height.
adjSize
If true, the sprite dimensions will be adjusted according to new texture region. If false the sprite dimensions will remain as is. Optional.

Requirements

Header: hgesprite.h
Import library: hgehelp.lib

See also

GetTextureRect, SetTexture, GetTexture