hgeParticleSystem::Update

Updates the particle system.

void Update(
  float fDeltaTime
);

Parameters

fDeltaTime
Amount of time elapsed since last call to the Update method in seconds.

Remarks

Call the Update method in your frame function to update the particle system. The amount of time elapsed since last call of frame function may be obtained with Timer_GetDelta system layer function.

Requirements

Header: hgeparticle.h
Import library: hgehelp.lib

See also

Fire, FireAt, Stop