hgeParticleSystem::FireAt

Fires the particle system at the specified screen position.

void FireAt(
  float x,
  float y
);

Parameters

x
Screen x-coordinate.
y
Screen y-coordinate.

Remarks

If particle system is already running, FireAt restarts it without killing active particles.

Requirements

Header: hgeparticle.h
Import library: hgehelp.lib

See also

Fire, Update, Stop