hgeSprite::SetColor
Sets tint and alpha for the specified vertex or the entire sprite.
void SetColor(
DWORD col,
int i = -1
);
Parameters
- col
- The new color value.
- i
- Optional index of the vertex to be changed. Vertices are indexed clockwise starting from top-left one in the range 0-3.
If =-1 or omitted, all four vertices will be changed.
Remarks
The color parameter includes alpha value. See the
Hardware color format
section for details.
The way the color is applied to the sprite depends on the sprite's blending mode.
See Blending modes for more information.
Requirements
Header: hgesprite.h
Import library: hgehelp.lib
See also
GetColor,
Hardware color format
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