hgeSprite Constructors
To create and initalize a hgeSprite object you may use one of these constructors:
hgeSprite(
HTEXTURE tex,
float x,
float y,
float w,
float h
);
hgeSprite(
const hgeSprite &sprite
);
Parameters
- tex
- Handle of the texture, holding the sprite image or 0.
- x
- Texture x-coordinate of the sprite in texels.
- y
- Texture y-coordinate of the sprite in texels.
- w
- Sprite width.
- h
- Sprite height.
Remarks
If tex = 0, white color is used as texture data.
Requirements
Header: hgesprite.h
Import library: hgehelp.lib
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