hgeParticleManager::Transpose
Adds constant coordinates shift to all currently active and further spawned particle systems.
This funcion may be useful to implement game level/map scrolling.
void Transpose(
float dx,
float dy
);
Parameters
- dx
- X-coordinate displacement.
- dy
- Y-coordinate displacement.
Requirements
Header: hgeparticle.h
Import library: hgehelp.lib
See also
GetTransposition
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