hgeParticleManager::Transpose

Adds constant coordinates shift to all currently active and further spawned particle systems. This funcion may be useful to implement game level/map scrolling.

void Transpose(
  float dx,
  float dy
);

Parameters

dx
X-coordinate displacement.
dy
Y-coordinate displacement.

Requirements

Header: hgeparticle.h
Import library: hgehelp.lib

See also

GetTransposition