hgeParticleSystem::Transpose

Adds constant particle system's coordinates shift.

void Transpose(
  float dx,
  float dy
);

Parameters

dx
X-coordinate displacement.
dy
Y-coordinate displacement.

Remarks

Unlike MoveTo this function doesn't physically changes coordinates of the emitter and it's particles. It just adds a constant offset into the particle system geometry pipeline. This is useful when you want to move a particle system with all it's particles (faster than MoveTo) and also allows you to manipulate particle system in game-space coordinates (game level/map scrolling).

Requirements

Header: hgeparticle.h
Import library: hgehelp.lib

See also

GetTransposition, MoveTo, GetPosition