hgeFont Constructors
To create and initalize a hgeFont object use the constructor:
hgeFont(
const char *filename,
bool bMipmap = false
);
Parameters
- filename
- Font description file name.
- bMipmap
- If true, a set of mipmap levels is automatically created and used for font texture.
Remarks
The font description file is loaded with
Resource_Load
function, so all it's features are applicable.
Requirements
Header: hgefont.h
Import library: hgehelp.lib
See also
Font description file
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