HGE Triple structure

Triple is an arbitrary colored and textured 2D triangle. To describe a triple hgeTriple structure is used:

struct hgeTriple
{
  hgeVertex  v[3];
  HTEXTURE   tex;
  int        blend;
};

Members

v
An array of three vertices, describing the triple.
tex
Triple's texture handle or 0.
blend
Triple's blending mode.

Requirements

Header: hge.h

See also

Gfx_RenderTriple, Vertex structure, Blending modes