HGE Quad structure

Quad is an arbitrary colored and textured four-vertex 2D polygon. It is fundamental HGE graphic primitive. To describe a quad hgeQuad structure is used:

struct hgeQuad
{
  hgeVertex  v[4];
  HTEXTURE   tex;
  int        blend;
};

Members

v
An array of four vertices, describing the quad.
tex
Quad's texture handle or 0.
blend
Quad's blending mode.

Requirements

Header: hge.h

See also

Gfx_RenderQuad, Vertex structure, Blending modes