hgeAnimation Constructors
To create and initalize a hgeAnimation object you may use one of these constructors:
hgeAnimation(
HTEXTURE tex,
int nframes,
float FPS,
float x,
float y,
float w,
float h
);
hgeAnimation(
const hgeAnimation &anim
);
Parameters
- tex
- Handle of the texture holding animation frames.
- nframes
- Number of animation frames.
- FPS
- Animation playback speed in frames per second.
- x
- Texture x-coordinate of the first animation frame in texels.
- y
- Texture y-coordinate of the first animation frame in texels.
- w
- Animation frame width.
- h
- Animation frame height.
Remarks
The animation frames are expected to be placed in texture
consecutively left-to-right, top-to-bottom. If there is no space
for the next frame to the right from the current one, the next
frame is expected to be found one row lower, starting
at x-coordinate = 0.
Requirements
Header: hgeanim.h
Import library: hgehelp.lib
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