hgeSprite::GetHotSpot

Returns the sprite anchor point.

void GetHotSpot(
  float *x,
  float *y
);

Parameters

x
Pointer to a float to store the anchor point x-coordinate to.
y
Pointer to a float to store the anchor point y-coordinate to.

Remarks

Anchor point is the center for scaling, rotation and position operations.

Requirements

Header: hgesprite.h
Import library: hgehelp.lib

See also

SetHotSpot