hgeSprite::GetBoundingBox

Returns the sprite bounding box.

hgeRect *GetBoundingBox(
  float x,
  float y,
  hgeRect *rect
);

Parameters

x
On-screen x-coordinate of the sprite.
y
On-screen y-coordinate of the sprite.
rect
Pointer to a hgeRect object to store the sprite's bounding box to.

Return value

Returns rect parameter.

Remarks

The bounding box calculation takes into consideration the sprite's anchor point. See the SetHotSpot method for details.

Requirements

Header: hgesprite.h
Import library: hgehelp.lib

See also

GetBoundingBoxEx