hgeParticleSystem Constructors

To create and initalize a hgeParticleSystem object you may use one of these constructors:

hgeParticleSystem(
  const char *filename,
  hgeSprite *sprite
);

hgeParticleSystem(
  hgeParticleSystemInfo *psi
);

hgeParticleSystem(
  const hgeParticleSystem &ps
);

Parameters

filename
Particle system description file name. This file should just hold a disk image of hgeParticleSystemInfo structure, describing the particle system.
sprite
Pointer to a valid hgeSprite object to use for the particle system.
psi
Pointer to a valid hgeParticleSystemInfo structure, describing the particle system.

Remarks

The particle system description file is loaded with Resource_Load function, so all it's features are applicable.

Requirements

Header: hgeparticle.h
Import library: hgehelp.lib