HGE::Texture_Create
Creates an empty texture.
HTEXTURE Texture_Create(
int width,
int height
);
Parameters
- width
- Width of the texture to be created.
- height
- Height of the texture to be created.
Return value
If successful, returns the texture handle.
Otherwise returns 0.
Remarks
The texture dimensions must be a power of 2. If this condition isn't met, the texture is
automatically padded to the closest power of 2 dimensions, bigger than the requested size.
You could use Texture_Lock and Texture_Unlock
functions to fill the empty texture with some data.
When the texture isn't needed longer, you must delete it with
Texture_Free function.
Requirements
Header: hge.h
Import library: hge.lib
See also
Texture_Load,
Texture_Free,
Texture_Lock,
Texture_Unlock
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