Creates an empty texture.
- Width of the texture to be created.
- Height of the texture to be created.
If successful, returns the texture handle.
Otherwise returns 0.
The texture dimensions must be a power of 2. If this condition isn't met, the texture is
automatically padded to the closest power of 2 dimensions, bigger than the requested size.
You could use Texture_Lock and Texture_Unlock
functions to fill the empty texture with some data.
When the texture isn't needed longer, you must delete it with
Import library: hge.lib