HGE::Channel_ResumeAll
Resumes all active audio channels.
void Channel_ResumeAll();
Remarks
Channel_PauseAll and Channel_ResumeAll functions are useful
when you want temporarily stop all audio output of your game. For example in pause mode or when losing
application focus.
Requirements
Header: hge.h
Import library: hge.lib
See also
Channel_Pause,
Channel_Resume,
Channel_Stop,
Channel_PauseAll,
Channel_StopAll
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