HGE::Channel_ResumeAll

Resumes all active audio channels.

void Channel_ResumeAll();

Remarks

Channel_PauseAll and Channel_ResumeAll functions are useful when you want temporarily stop all audio output of your game. For example in pause mode or when losing application focus.

Requirements

Header: hge.h
Import library: hge.lib

See also

Channel_Pause, Channel_Resume, Channel_Stop,
Channel_PauseAll, Channel_StopAll