HGE::Channel_ResumeAll
Resumes all active audio channels.
 
void Channel_ResumeAll();
 
Remarks
Channel_PauseAll and Channel_ResumeAll functions are useful
when you want temporarily stop all audio output of your game. For example in pause mode or when losing
application focus.
 
Requirements
Header: hge.h 
Import library: hge.lib
 
See also
Channel_Pause,
Channel_Resume,
Channel_Stop,
 
Channel_PauseAll,
Channel_StopAll
 
 
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