hgeFont Constructors

To create and initalize a hgeFont object use the constructor:

hgeFont(
  const char *filename,
  bool bMipmap = false
);

Parameters

filename
Font description file name.
bMipmap
If true, a set of mipmap levels is automatically created and used for font texture.

Remarks

The font description file is loaded with Resource_Load function, so all it's features are applicable.

Requirements

Header: hgefont.h
Import library: hgehelp.lib

See also

Font description file