hgeDistortionMesh::SetTexture

Sets the texture to use for distortion.

void SetTexture(
  HTEXTURE tex
);

Parameters

tex
Handle of a texture to use with distortion mesh or 0.

Remarks

If texture is set to 0, white color is used as texture data.

Requirements

Header: hgedistort.h
Import library: hgehelp.lib

See also

GetTexture, SetTextureRect, GetTextureRect