HGE Resource handles

These resource handle types are used to keep track of internal HGE resources:

typedef DWORD  HTEXTURE;
typedef DWORD  HTARGET;
typedef DWORD  HEFFECT;
typedef DWORD  HMUSIC;
typedef DWORD  HSTREAM;
typedef DWORD  HCHANNEL;
HTEXTURE
A texture handle
HTARGET
A render target handle
HEFFECT
A sound effect handle
HMUSIC
A music handle
HSTREAM
A compressed audio stream handle
HCHANNEL
An active audio channel handle

Requirements

Header: hge.h