HGE Resource handles
These resource handle types are used to keep track of internal HGE resources:
typedef DWORD HTEXTURE;
typedef DWORD HTARGET;
typedef DWORD HEFFECT;
typedef DWORD HMUSIC;
typedef DWORD HSTREAM;
typedef DWORD HCHANNEL;
- HTEXTURE
- A texture handle
- HTARGET
- A render target handle
- HEFFECT
- A sound effect handle
- HMUSIC
- A music handle
- HSTREAM
- A compressed audio stream handle
- HCHANNEL
- An active audio channel handle
Requirements
Header: hge.h
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